Received: from mail.webcom.com (mail.webcom.com [206.2.192.68]) by keeper.albany.net (8.7.1/8.7.1) with ESMTP id XAA05097 for <DWARNER@ALBANY.NET>; Tue, 30 Jan 1996 23:10:16 -0500 (EST)
Received: from localhost by mail.webcom.com with SMTP
(1.37.109.15/16.2) id AA238441393; Tue, 30 Jan 1996 20:09:53 -0800
Date: Tue, 30 Jan 1996 20:09:53 -0800
Errors-To: dwarner@ALBANY.NET
Message-Id: <9601310404.AA23457@garcia.com>
Errors-To: dwarner@ALBANY.NET
Reply-To: lightwave@garcia.com
Originator: lightwave@garcia.com
Sender: lightwave@garcia.com
Precedence: bulk
From: "Jason Zisk" <zisk@uhavax.hartford.edu>
To: lightwave@mail.webcom.com
Subject: Re: Advanced Texture Mapp
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
> On Tue, 30 Jan 1996, "Jason Zisk" <zisk@uhavax.hartford.edu> wrote:
> >I have a question here...can you simply do a screan capture in
> >modeller to get the top/side/front view of an object, then go into a
> >paint program to paint a texture map you would place on that side?
>
> <sigh> We already have a renderer: why would you want to do
> a screen capture?
I don't think you understood me. I meant to use the resulting image
as an image map on the object in Lightwave. It would be an easy way
to add little patches of detail and have it look exactly as you want
it.
Thanks to everyone so far for the tips on this technique. I will use
it much more often now. And a cheap-man's way to get a screen capture
in windows(or 95) is to hit PrintScreen, no programs needed. :)